
17 years ago, Steve Jobs introduced the iPhone, a product that brought together an iPod, a phone, and an internet browser. The initial iPhone was expensive but fulfilled its promises. Recently, Apple released the Vision Pro, a $3,500 virtual reality headset that merges the physical and digital worlds. Upon using the headset, it was evident that it has flaws, is heavier than other similar headsets, and doesn’t provide significant value for its cost. While it is excellent for playing video, including high-definition movies and 3-D recordings, it feels less polished than other first-generation Apple products and has some issues with usability. The Vision Pro also struggles with functions such as typing and video calling, and some features such as the 3-D digital avatar produced by the headset are underwhelming. Despite its drawbacks, the Vision Pro has a notably better interface and superior picture quality compared to other headsets, but it still has a long way to go in terms of functionality and usability for everyday tasks like work or gaming.